Aliaksandr Beliakouski

3D Generalist with over 5 years of experience.
Focusing on bringing concepts to life.

Work Showcase

Work Showcase

What I Did

Project 01 - Parivision

Video

My responsibilities on this project included creating the driver’s textures in Substance Painter, where I worked on detailing materials, adding realistic surface properties, and ensuring proper texture maps for use in the final render.I was also fully responsible for creating two scenes in Blender — from animating the driver and the car, setting up and fine-tuning scene materials, and building the environment, to adding visual effects and rendering the final shots.


Project 02 - Carthage Cinematic

Video

My responsibilities on this project included creating textures for the Carthage walls and the ship’s sails in Substance Painter, focusing on realistic surface details and material definition.I was also responsible for developing the water in Blender, including water trails and ripples generated by the movement of the ship and its oars, ensuring they integrated naturally into the scene.


Project 03 - Fan TV

Video

My responsibilities on this project included the complete creation and setup of the city scene in Blender, based on the client’s concept.I worked on arranging and positioning objects within the environment, setting up and fine-tuning materials, and configuring the lighting to achieve the intended atmosphere and visual quality of the final render.


Project 04 - Indian Market (Realtime Environment)

Video

My responsibilities on this project included creating a 3D Indian market scene in Unreal Engine 5, covering all stages of development from concept to final visualization.I was responsible for the full planning and blockout of the scene, including collecting references, analyzing the market’s atmosphere, and creating a basic layout to define scale and movement logic.I created and textured all objects using modeling, UV unwrapping, baking, and texturing in Substance Painter, developing PBR materials and master materials, and adjusting colors, facades, and decorative elements to achieve a cohesive visual style.I also handled scene detailing and effects — adding decals, micro-objects, and VFX to bring the environment to life, and creating Blueprints to simplify scene assembly and automate interactions.Finally, I set up lighting and post-processing, fine-tuned materials and objects, and rendered the final images and animations for presentation.


Project 05 - Photogrammetry Doors

Video

My responsibilities on this project included performing retopology of doors in Blender based on photogrammetry, cleaning and refining textures in Photoshop, and creating additional textures in Substance Painter for parts with poor photogrammetry quality.I also prepared the assets for import into Unreal Engine, including setting up a master material to simplify future editing, and ensured that all textures and models were optimized for consistent visual quality and performance in the final scene.


Project 06 - Photogrammetry Streetlights

Video

My responsibilities on this project included performing retopology of streetlights in Blender based on photogrammetry, cleaning and enhancing textures in Photoshop, and creating additional textures in Substance Painter for areas where the photogrammetry data was incomplete or low-quality.I also prepared the assets for import into Unreal Engine, setting up a master material to streamline future edits, while ensuring all models and textures were optimized for consistent visual fidelity and performance in the final scene.

More Projects

Skills

3D Art & Game Development— 3D Modeling, UV Mapping, Baking
— Texturing & Material Creation
— Rigging & Animation
— Environment & Level Design
— Modular Assets Creation
— Scene Blockout & Worldbuilding
— Lighting & Rendering
— Unreal Engine 5 (Blueprints, Interactive Environments, VR Scenes)
— Photogrammetry Processing (Retopology, Baking, Texturing)
— Blender Add-ons (Geometry Nodes Tools)
Film & Video Production— Compositing & Post-Production
— Color Grading
— Video Editing & Motion Graphics
— Lighting Setup & Adjustment
— Sound Design
— Product Visualization

Programms

3D Art & Game Development— Blender
— Unreal Engine 5
— Unity 3D
— Cinema 4D
— RizomUV
— Substance Painter
Film & Video Production— DaVinci Resolve
— Adobe After Effects
— Adobe Premiere Pro
— Adobe Photoshop

Contact Me

I’m available for:Work – hire me for professional projects and collaborations.Commission – order a full project or any 3D work you need, including models, textures, environments, visualizations, animations, advertising assets, and more. I’m open to a wide range of creative requests and happy to adapt to your specific needs.Get in Touch – reach out to connect, discuss ideas, or explore potential collaborations.

[email protected]